📚 A comunidade global de troca de livros
Gamification — Bruno Santos

Inicie sessão para continuar — concluímos a ação por si. Não tem conta? Registe-se

Gamification

Editora OmniScriptum
Paginas 80 paginas
ISBN 9786209145988
Idioma inglês

Descrição em inglês

Motivating students to learn in a TEIP (Priority Intervention Educational Territory) school is sometimes a problem aggravated by the characteristics of the surrounding social and physical environment, which is also reflected in the students' behavior. One possible way to make a difference is to propose activities that students enjoy, meeting their expectations, while always focusing on learning objectives. With gamification as a teaching and learning strategy, I wanted to motivate students by creating positive competitiveness, collaboration, and mutual support among everyone. With Scratch, I wanted to teach programming.

▾ Ler mais

Disponivel para Troca

0

Ninguem esta oferecendo esta troca agora.

Avisar quando disponível

Avaliacoes

Yorum yazmak için giriş yap

Bu kitaba henüz yorum yapılmamış. İlk yorumu sen yaz.